
What makes Training Center 1.5c good for AWP Training? Training Center 1.5cĪn all-rounder map for training, Training Center 1.5c provides excellent features for AWP training as well as for other guns if needed.

All textures were redone to a ‘Half-Life’ / ‘Counter-Strike 1.6’ styleĭownload Training: Bot Aim – Textured.What makes Training: Bot Aim - Textured good for AWP Training? This map also features all the goodies that come with the other higher-rated versions such as infinite ammo, setting bots with returning fire, and placing obstacles. Good for relaxing the eyes and warming up before a game. Here we have the only textured map version of Bot Aim V5D on this list. Long-range shooting to train your eyes into an eagle’s.ĭownload Dream Creater’s Training Map (Long Range):.Moving and jumping targets to keep your flick shots on point.What makes Dream Creater’s Training Map (Long Range) good for AWP Training? Because of being relatively simple, it does lack a few customizability options such as increasing bot speed and having them perform more realistic movements. Although this map is a few years old, it still holds up today as a solid area to train in today. Here we have a basic training map set with basic obstacles and running bots to provide solid training and a great way to warm up before a competitive match. Dream Creater's Training Map (Long Range) Here we’ll be looking at solid AWP training maps that’ll be sure to keep your adversaries reporting you for your mad skills! 10. Over the years thousands of community training maps have been created and only a few have stood the test of time. cl_crosshairstyle 1 and 4 are 100% static – no spread while moving or firing a weapon.So, you’re trying to get better at CSGO huh? Well, welcome to the club. cl_crosshairstyle 5 was added because of the high demand of veteran players and might be only interesting for you, if you really know how the recoil works. However, you can disable this function with hud_showtargetid "0", if you don’t like it. Only cl_crosshairstyle 0 and 1 are able to turn red, when you are aiming at an enemy – this can be an advantage for unexperienced players as you get additional visual feedback. In the end it all comes down to personal preference. Now you might ask yourself “Which crosshair should I use?”.


It only provides feedback about whether or not you are currently firing a weapon. cl_crosshairstyle 5 emulates the non-dynamic behavior of CS 1.6 and CS:Source, but like in both previous versions, this crosshair doesn’t accurately portray current weapon accuracy, spread or recoil. Only cl_crosshairstlye 0, 2 and 3 are showing acurate feedback on your weapon’s bullet spread/recoil. This command allows you to change the style of your crosshair.ĭefault: cl_crosshairstyle "0" // spreads while moving and shootingĭefault Static: cl_crosshairstyle "1" // completely staticĬlassic: cl_crosshairstyle "2" // spreads while moving and shootingĬlassic Dynamic: cl_crosshairstyle "3" // spreads while moving and shootingĬlassic Static: cl_crosshairstyle "4" // completely staticĬlassic 1.6/CS:S Style: cl_crosshairstyle "5" // only spreads while shooting
